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Cinema 4d rigs
Cinema 4d rigs









cinema 4d rigs

If you attempted a shot like this with just a lone camera and animated position / rotation keyframes, it would be tricky to maintain smooth arcs and shifts in Z depth and it would be a nightmare to adapt this without messing up the whole animation path. Typical product shot stuff, but this is perfect to demonstrate how simple the rig is to use and more importantly, how easy it is to experiment and fine tune your keyframes. Once the main rig is built, I run through a quick example of using it for an orbiting shot.

#Cinema 4d rigs free

Feel free to add any other parameters you need and adapt the rig as you go, that’s how I use it. If you prefer, you can drag all the controls into the viewport as HUD elements.Īt it’s core, it is actually a very simple Xpresso setup, basically linking Custom User Data to object parameters such as position, rotation and camera focal length. The main parent null is your virtual dolly, not only to contain the objects in the rig, but also the parent object you should move and animate.īy adding User Data to the root null of the setup and linking this through Xpresso, we keep all the controls in a custom tab on the Attribute Manager.

cinema 4d rigs

Each null defines an axis of rotation and this allows you to animate each rotation individually either directly at the camera nodal point, or at a distance away from the rotation point, which creates a jib, boom or crane type of rig.

cinema 4d rigs

This is an updated tutorial from our previous site with more features in the rig and a more in-depth exploration of usage.įirst of all we build the rig using four null objects which allow us to break the movement into logical groups for Heading, Pitch & Bank. It is very simple to use and easily adaptable, you’re gonna love it. In this tutorial I take you through the process of building a flexible Cinema 4D Camera rig, that I use all the time.











Cinema 4d rigs